Gaming system and method for providing communication between a gaming client and a server by a switching protocol

ABSTRACT

A gaming system and associated method are provided. Included is a plurality of gaming clients each including a display and at least one input device. Also included is a server in communication with the gaming clients. Further, communication between the gaming clients and the server is provided by a switching protocol.

RELATED APPLICATION(S)

The present application is a Continuation of non-provisional applicationSer. No. 11/373,851 filed Mar. 10, 2006; which is a Continuation-In-Partof U.S. non-provisional application Ser. No. 11/342,333 filed Jan. 26,2006, which claims priority from a provisional application filed Jan.31, 2005 under Ser. No. 60/648,929 and provisional application Ser. Nos.60/660,870, 60/660,869, 60/660,871, 60/660,872, 60/660,868, and60/660,896, all of which were filed on Mar. 10, 2005; and which is alsoa Continuation-In-Part of U.S. non-provisional application Ser. No.11,356,714 filed Feb. 16, 2006, which claims priority from a provisionalapplication Filed Feb. 18, 2005 under Ser. No. 60/654,647, which areeach incorporated herein by reference in their entirety for allpurposes.

BACKGROUND AND FIELD OF THE INVENTION

The present invention relates to gaming, and more particularly to gamingmachines.

SUMMARY

A gaming system and associated method are provided. Included is aplurality of gaming clients each including a display and at least oneinput device. Also included is a server in communication with the gamingclients. Further, communication between the gaming clients and theserver is provided by a switching protocol.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a block diagram of a data collection unit (DCU) and fullydigital network-enabled system interface board (SIB) in a casino networkcommunication system employing a single twisted pair cabling (category 5or the like) constructed in accordance with one embodiment.

FIG. 2 is a block diagram of a DCU and analog network-enabled SIB in acasino network communication system employing a single twisted paircabling (Category 5 or the like) constructed in accordance with anotherembodiment.

FIG. 3 is an example of a frequency response for category 5 twisted paircabling, along with a frequency allocation partition for the DCU andnetwork-enabled SIBs depicted in FIGS. 1 and 2, in accordance with oneembodiment.

FIG. 4 illustrates a back-end server connected to multiple DCUs, wherethe DCUs have multiple network lines connected to non-adjacentnetwork-enabled SIB clusters.

FIG. 5 illustrates shared characteristics of a DCU and network-enabledSIB interface, in accordance with one embodiment.

FIG. 6 further illustrates a virtual link, in accordance with oneembodiment.

FIG. 7 illustrates a gaming machine that may be utilized for providinguser communication, in accordance with one embodiment.

FIG. 8 shows a method for allowing communication between a gamingmachine user and at least one other party, in accordance with oneembodiment.

FIG. 9 illustrates a gaming machine that may be utilized for providinguser communication, in accordance with one embodiment.

FIG. 10 shows a method for allowing communication between a gamingmachine user and at least one other party, in accordance with oneembodiment.

FIG. 11 illustrates a gaming machine network configured in a tappedconfiguration, in accordance with one embodiment.

FIG. 12 illustrates a gaming machine network configured in a daisy-chainconfiguration, in accordance with another embodiment.

FIG. 13 illustrates a gaming machine, in accordance with one embodiment.

FIG. 14 illustrates a gaming machine that may be utilized, in accordancewith one embodiment.

FIG. 15 shows a method for reconciling received biometric information,and smart device information and/or personal identifier information, inaccordance with one embodiment.

FIG. 16 illustrates a gaming machine, in accordance with one embodiment.

FIG. 17 is a cross-section of line 8-8 shown in FIG. 16, showing anexemplary gaming machine candle, in accordance with one embodiment.

FIG. 18 illustrates a centralized game board architecture, in accordancewith one embodiment.

FIG. 19 illustrates one exemplary game board, in accordance with anotherembodiment.

FIG. 20 illustrates a gaming machine, in accordance with one embodiment.

FIG. 21 illustrates a gaming machine, in accordance with one embodiment.

FIG. 22 is a cross-sectional view taken along line 3-3 of FIG. 21,showing the player buttons and associated lights, in accordance with oneembodiment.

FIG. 23 is a graph showing the continuous variation in light intensityover time with respect to a light of each player button, in accordancewith another embodiment.

FIG. 24 is a graph showing the continuous variation of light color overtime with respect to a light of each player button, in accordance withyet another embodiment.

DETAILED DESCRIPTION

An exemplary high-speed transport medium will be described in thecontext of FIGS. 1-6, as one illustrative (but not limiting) example ofa network. It should be noted, of course, that any desired network maybe employed which is capable of any desired functionality.

Still yet, in the figures subsequent FIG. 6, additional details will bedescribed regarding an exemplary gaming machine, the features of whichmay or may not be used in the context of any other embodiment. Further,additional illustrative functional information will be set forth.

Optional High-Speed Network Environment

With reference to FIG. 1 of the illustrated embodiment, a casinoenvironment back-end computer (BEC) 10 is connected to a data collectionunit (DCU) 11 via an external high-speed communication link 12 (e.g.,Gigabit Ethernet, SONET, etc.). Further, the DCU 11 is, in turn,connected to at least one system interface board (SIB) 14 via a similar,or same, high-speed transport medium 13.

It is to be understood that the transport medium 13 for any of theaforementioned connections [e.g. BEC/DCU, DCU/SIB, etc.] can be any of anumber of different types (e.g. T-1 line, coaxial cable, fiber opticcable, wireless, and so on) and can support protocols and services suchas Ethernet, Internet Protocol, asynchronous transfer mode (ATM), amongany others desired.

In the context of the present description, the DCU 11 may include aserver, personal computer, workstation, and/or any other type ofcomputing device. Further, the DCU 11 may be provided with one or moreexternal transport medium connectors (e.g. a category 5 twisted pair,power line interface, fiber optic link, coaxial cable, wireless, amongany others desired). In accordance with one of many embodimentsdisclosed herein, a number of network-enabled devices may share one (ormore) of the transport medium connectors. Network-enabling electronicsmay further be either built into or attached to the SIB 14. Thisconnection may provide access to the network via the DCU 11.

The DCU 11 and the network-enabled SIBs 14 operate in accordance withone embodiment to allow multiple multimedia devices (e.g. cameras,microphones, etc.), electronic gaming machines (EGMs), entertainmentdevices, personal digital assistants (PDAs), and/or any othernetwork-enabled devices, etc., to, once initialized, communicateindependently with respect to each other over the transport medium 13.Of course, each SIB 14 may or may not be built into the associatednetwork-enabled device. In use, the DCU 11 and the network-enabling SIBs14 of the present embodiment may be advantageous because they aresimple, reliable, scalable, and inexpensive.

The DCU 11 may be configured to be a stand-alone unit, but may also beinterfaced to the BEC 10 and/or other computer(s). The DCU 11 may alsoperform various functions, such as the following: (1) establishingcommunication with connected network-enabled devices via the SIBs 14;(2) assigning each newly connected network-enabled device a uniqueaddress (including a channel); and/or (3) processing and arbitratingdata traffic. The DCU 11 may further be in continuous communication withthe network-enabled devices via the SIBs 14.

Similarly, the network-enabled devices are in continuous communicationwith the DCU 11 via the SIBs 14. Signaling between the DCU 11 and thenetwork-enabled devices may occur in frequency bands conforming to afrequency response of the transport medium 13. The transport mediumfrequency spectrum may further be allocated to different informationdata types (e.g. voice, video, data, etc.).

For example, FIG. 3 shows a frequency spectra example of theaforementioned, exemplary communication platforms. The DCU 11 maytransmit messages to the network-enabled devices via the SIBs 14 onindividual frequency channels, as indicated at item 30, shown in FIG. 3.The DCU 11 assigns an operational, or frequency, channel on thetransport medium 13 to each network-enabled device as indicated at item30. The DCU 11 and the network-enabled devices may be further configuredto coexist with other media, such as base-band video, etc.

Network-enabling electronics may include small, inexpensive moduleswhich may be built into each SIB 14, and/or any network-enabled device(camera, etc.) to provide an interface with the transport medium 13.Such network interface may use common and inexpensive connectors (e.g.RJ-45 phone style jack for category 5 cabling, a fiber optic connectorfor optical networking, an antenna for wireless, etc.), or any otherdesired connectors, for that matter.

Each fully digital SIB 14 may be configured with a microcontroller 15,converters 16 [i.e. coder/decoder (CODEC)/analog-to-digital converter(ADC)/digital-to-analog converter (DAC)/universal asynchronousreceiver/transceiver (UART), etc. for multimedia], a driver/receiverunit 17, a frequency synthesizer and modulator/demodulator unit 18and/or associated support circuitry for timing 19, power control, and soon.

In use, the network-enabled SIB 14 may perform the following optionalfunctions (among others, if desired): (1) monitoring network-enableddevice (e.g. EGM, etc.) activity (e.g. polling EGMs, accepting EGMoutput, etc.); (2) performing requests from the DCU 11 (e.g. getting EGMmeter readings, etc.); and/or (3) performing digital-to-analog and/oranalog-to-digital conversions (DAC/ADC) as required for digitaldata/voice transmission, if configured as in FIG. 1.

Data may modulate a carrier, which is transmitted to the DCU 11. In asimilar fashion, the DCU 11 may modulate a corresponding carrier withdata that is sent to one of the SIBs 14. In one embodiment, the carriermay be used as the local oscillator in the driver/receiver unit 17.

Network-enabled device (e.g. EGM, etc.) data transmissions to and fromthe associated network-enabled SIB 14 may be asynchronous using a UART.An associated data rate may be limited only by the baud rate of suchnetwork-enabled device. The network-enabled SIB 14, in turn, may beconnected directly to the transport medium 13 via a transport mediumconnector. Likewise, the DCU 11 in FIG. 1 may be connected directly tothe transport medium 13 via a transport medium connector.

As shown in FIG. 1, the DCU 11 may include a driver/receiver unit 20, amultiple-frequency generator unit 21 having a modulator/demodulator foreach of the network-enabled devices and associated SIBs 14, and amulti-channel UART 22, which may be provided using a field programmablegate array (FPGA).

As stated previously, the DCU 11 and network-enabled SIBS 14 communicateover frequency channels within the frequency response range of thetransport medium 13 (e.g. 0-100 Mhz for category 5 cabling). Thesefrequency channels may be useful for the embodiment in FIG. 1.Modulation techniques such as frequency shift keying (FSK), quadratureamplitude modulation (QAM), pulse amplitude modulation (PAM), etc. maybe used to maximize a bits/Hertz ratio, thereby maximizing the number ofnetwork-enabled devices and associated SIBs 14 that can be supported ona single link.

FIG. 1 thus depicts components in the DCU 11, and network-enableddevices interfaced via associated SIBs 14. As shown, the configurationin FIG. 1 provides for bi-directional communication between the DCU 11and each network-enabled device via the corresponding SIB 14, in adigital format.

FIG. 2, on the other hand, depicts another embodiment of the DCU 11 andSIB 14 which allows bi-directional communication in an analog format.With reference to FIG. 2, the network-enabled device and associated SIB14′ are configured for analog transmissions (e.g. frequency modulation),as opposed to digital transmissions generated by the network-enablingdevice depicted in FIG. 1. FIG. 2 depicts the network-enabled SIB 14′ toinclude a micro-controller 15′, and a frequency synthesizermodulator/demodulator 18′ that uses analog data (e.g. voice, video,etc.) to modulate a carrier. The modulated carrier may be demodulatedand converted as necessary into digital data at and by the DCU 11′.

A combination of digital and analog transmissions may be implemented innetwork-enabling electronics as needed to enhance performance and/ordecrease cost. Such resultant system would, in such embodiment, resultin a merger of some component blocks mentioned herein above.

As stated previously, the DCU 11 may be provided with a plurality ofdata/communication media. For example, casino devices such as slotmachines, EGMs, security cameras, hand-held PDA-type devices, etc., andany other controllable and/or information device may be connected to thetransport medium 13 within a casino, allowing information exchangebetween such devices.

FIG. 4 illustrates a back-end server 10 connected to multiple DCUs 11,where the DCUs 11 have multiple network lines connected to non-adjacentnetwork-enabled SIB 14 clusters. With continuing reference to FIG. 4,the BEC 10 is shown configured to interface with one or more DCU(s) 11.The DCU(s) may manage both narrowband and/or broadband communicationswith various network-enabled devices via SIBs 14 connected to thetransport medium 13.

An application example of a broadband requirement would involve havingthe BEC 10 provided with a broadband communication link (e.g. a coaxialcable, DSL, and/or fiber optic cable) to receive information destinedfor a network-enabled device on a casino floor via satellite. The BEC 10may be configured to communicate with different DCUs 11 throughdifferent transmission media [such as a hybrid fiber optic coaxialcable, radio frequency (RF) link, among others], and may use differentsignal protocols.

With continued reference to FIG. 4, each DCU 11 may support multipletransport medium lines for (non-adjacent) SIB 14 clusters. In this way,multiple DCUs 11 do not have to be used, unless such a situation isdesired.

Thus, data may be multiplexed onto a single set of wires or similarmedium, and may be potentially available for all devices connected tothe medium.

Using logic in or near the network-enabled devices and/or associated SIB14, each device may decide whether it is the appropriate destination forincoming information. In a distributed embodiment, the transmissionmedium 13 may be partitioned into a set of virtual links and,optionally, virtual command channels. The virtual links may carry data,and may be narrowband and/or broadband, while the virtual commandchannels may carry switching protocols and be narrowband, as indicatedin FIG. 5. FIG. 6 further illustrates a virtual link, in accordance withone embodiment.

For device-device or BEC-device communication, a switching protocol maymark each connect request with various information such as the: (1)initiating device; (2) recipient identifier requirements; (3) progressinformation (e.g. request answered); and/or (5) any synchronizationand/or arbitration information.

An exemplary data routing sequence using the distributed processingmethod of the present embodiment will now be set forth. First, the BEC10 receives a request to play a table game from a legitimate Internetgambler. The request is routed to the DCU 11, and a copy of the relevantinformation about the connection attaches a player identifier.

Each network-enabled device and associated SIB 14 connected to thetransport medium 13 then examines the packet (being broadcast over avirtual command channel) using the enclosed connect information, todetermine if it is an appropriate destination. If so, the deviceconstructs a synchronization packet from the incoming player identifierand a unique device identifier, and transmits such synchronizationpacket on the virtual data channel. The DCU 11 receives the transmitteddevice identifier and sends a device connect packet back to the BEC 10.This device connect packet may include the virtual link address wherethe connection may be made. When the device and associated SIB 14 isready to connect, the device/SIB 14 acknowledges by re-transmitting asynchronization packet. The device/SIB 14 then may connect to thevirtual link.

In subsequent figures, additional details will be described regarding anexemplary gaming machine, the features of which may or may not be usedin the context of the present embodiment. Further, additionalillustrative functional information will be set forth. It is againstrongly noted that the following information is set forth forillustrative purposes and should not be construed as limiting in anymanner.

Additional Exemplary Options

FIG. 7 illustrates a gaming machine 700 that may be utilized forproviding user communication, in accordance with one embodiment. Whilenot shown, the gaming machine 700 may be coupled to other similar gamingmachines 700 via a network (not shown), for reasons that will soonbecome apparent.

In one embodiment, such network may, optionally, take the form of thetransport medium 13 of FIGS. 1 or 2, wherein the gaming machine 700includes an electronic gaming machine (EGM) that interfaces suchtransport medium 13. Of course, however, the gaming machines 700 may beinterconnected via any desired network capable of allowing usercommunication.

As shown, the gaming machine 700 includes a conventional reel-type slotgaming machine 700. The gaming machine 700 includes an exterior housing732 and a front face including a primary gaming machine main display716, and a belly glass 730.

While the gaming machine 700 is shown to include a conventionalreel-type slot gaming machine 700, it should be noted that the gamingmachine 700 may take the form of absolutely any game of chance. Thus,the present reel-type slot gaming machine embodiment is set forth forillustrative purposes only and should not be construed as limiting inany manner. To this end, any (or none) of the following features of thereel-type slot gaming machine embodiment may be incorporated into thegaming machine, and still fall within the scope of the claims.

As shown, the primary gaming machine main display 716 includes windows714 each of which displays a single reel assembly of the slot gamingmachine 700. Horizontal pay lines 718 span the windows and allow for asingle winning combination. The main display 716 may, in one embodiment,include a cathode ray tube (CRT), liquid crystal display (LCD), organiclight emitting diode (OLED) display, etc., with a touch screen layerpositioned over the display which may be used to allow user input inlieu of and/or in addition to mechanical manual control.

Player buttons 710, 712, and 724 are further provided between the bellyglass 730 and main display 716 and allow the player to control operationof the gaming machine 700 in combination with/instead of the associatedtouch screen. In addition, a lever 704 may be included on one side ofthe exterior housing 732 to allow a player alternative control of thegaming machine 700. A coin acceptor 706 and a bill acceptor 708 areprovided near the play buttons as shown. Further, a coin tray 726 isprovided near the bottom of slot gaming machine 700 to collect coin payouts from winning plays.

Strictly as an option, a secondary gaming machine 728 may be positionedon a top portion of the gaming machine 700. Such secondary gamingmachine 728 may include any of the desired features set forth earlierduring the description of the main display 716.

For reasons that will soon become apparent, the gaming machine 700 maybe equipped with a microphone 742 and one or more cameras 740 positionedat a height on the gaming machine 700, such that at least a face of auser is directed thereinto, during use of the gaming machine 700. Stillyet, speakers 702 are provided.

In use, the microphone 742, camera 740, speakers 702, and main display716 may be used by a user of the gaming machine 700 to communicate withat least one other party. Such other party may include, but is notlimited to another user(s), a concierge, a bartender, a cocktailwaitress, and/or any other party with whom two-way communication isdesired.

While not shown, an alphanumeric keypad may also be provided forfacilitating communication. Of course, such alphanumeric keypad mayinclude a mechanical alphanumeric keypad, and/or a virtual alphanumerickeypad displayed via the main display 716.

Optionally, a separate display 744 may be positioned on the gamingmachine 700 for dedicated use during such two-way communication. Ofcourse, both the main display 716 and the separate display 744 may beused in combination (i.e. for two-way communication with multipleparties, etc.), as appropriate. This may be particularly beneficial whenthe gaming machine 700 is not in play.

As an additional option, video conferencing, real-time or near real-timegame-related or non-game related gaming machine user interaction, aswell as various other features beyond (and/or in addition to) meresecurity monitoring functions may be carried out utilizing the gamingmachine 700. Of course, non-real-time two-way communication may furtherbe provided.

In order to control the aforementioned two-way communication, acommunication control interface 746 may be utilized. As an option, suchcommunication control interface 746 may simply be displayed on the maindisplay 716 (or the separate display 744, if desired). In use, thecommunication control interface 746 may be used for allowing a user toinitiate the two-way communication, control with whom the two-waycommunication is initiated, as well as terminate two-way communication.For example, a plurality of buttons may be depicted on the communicationcontrol interface 746, each corresponding to a concierge, a bartender,another user, a cocktail waitress, etc. for initiating communicationtherewith.

As an option, the two-way communication may or may not be carried outduring play of a game on the gaming machine 700. For example, the gamebeing played on the gaming machine 700 may be continued during thetwo-way communication. In one embodiment, this may be accomplished byensuring that the separate display 716 or only a portion of the maindisplay 716 is utilized for the two-way communication. Of course, onlyaudible two-way communication may be allowed, as an option. To this end,service may be requested during play and/or two-way communication amonggaming machine users may be allowed to enhance a multiple-userexperience (e.g. allowing users to monitor each other's score, play,etc. and comment thereon in real-time, etc.). Still yet, in thealternative, the game may be paused, or at least a portion (e.g. audibleportions, visual portions, etc.) be suppressed to accommodate thetwo-way communication.

In one optional embodiment, to facilitate two-way communication withother gaming machine users, the gaming machine 700 may be equipped witha gaming card reader/processor 750. In such embodiment, a plurality ofthe gaming machine users are each provided with gaming cards 752. Suchgaming cards 752 may include a player identifier and an account trackingidentifier for tracking a monetary account associated with the player.

It should be noted that, in the context of the present description, anysubstitute mechanism [i.e. biometric identifier and associated database,jewelry-mounted radio-frequency identifier (RFID), personal identifiernumber (PIN), etc.] may be used as a substitute for the gaming card 752and associated gaming card reader/processor 750.

As an option, for reasons that will soon be come apparent, the gamingcard 750 may include a plurality of additional player identifiersassociated with the player identifier. One sample data structure thatmay be situated on each gaming card 750 is set forth in Table 1. TABLE 1Associated Player Player Identifier Account Information IdentifiersPlayer ID1 Player Balance Player ID2 Player Credit Player ID3 PlayerLocal Residence Player ID4

This data structure may be established upon obtaining the card when theuser first enters and/or re-enters a casino. For example, the user mayarrive with a group (e.g. family, a party of friends, part of anorganization attending a seminar, etc.), and may manually associate theother players of the group with his/her player identifier, as set forthin Table 1. Of course, this may be done automatically based onreservations, predetermined lists, etc. As a further option, a playermay have multiple groups associated therewith. In such case, the usermay have multiple lists of player identifiers each associated with adifferent group.

To this end, in the present embodiment, a user may insert the associatedgaming card 752 into the gaming card reader/processor 750 of thecorresponding gaming machine 700, during play, for allowing the user tocommunicate with players associated therewith by way of any one or moreof the communication devices associated with the gaming machine 700.

More information associated with one exemplary embodiment of suchspecific two-way communication will be set forth in FIG. 8.

FIG. 8 shows a method 800 for allowing communication between a gamingmachine user and at least one other party, in accordance with oneembodiment. As an option, the method 800 may be implemented in thecontext of the architecture and environment of the previous figures. Ofcourse, however, the method 800 may be carried out in any desiredenvironment.

Initially, in operation 802, at least one first user of a gaming machineis identified. As an option, this may be accomplished by reading a datastructure (e.g. Table 1 hereinabove, etc.) from a gaming card associatedwith the first user positioned and playing at a first gaming machine. Asa further option, such operation 802 may include identifying a playeridentifier associated with the first user. Of course, any otheravailable identifying technique may be used to accomplish thisoperation.

Next, in operation 804, at least one other party is identified. Suchother party may include, but is not limited to another gaming machineuser (who may be identified similar to operation 802), a concierge, abartender, a cocktail waitress, and/or any other party who desires tocommunicate with the at least one user.

To this end, communication may be provided between the at least one userand the at least one other party. See operation 806. Thus, communicationis facilitated between a plurality of gaming machine users. Further,paging may be performed in a more personal manner by avoiding use of apublic address system by paging a user directly at an associated gamingmachine.

Of course, the communication of operation 806 may be initiated andcontrolled in any desired manner. For example, prior to operation 806,it may be determined whether the at least one user is authorized tocommunicate with the at least one other party. Further, suchdetermination may be provided in any desired manner [e.g. reading a datastructure (e.g. Table 1 hereinabove, etc.)]. Thus, the communication maybe provided based on the foregoing determination.

Further, communication may even be provided between more than twoparties simultaneously. For instance, split-screens, etc. may be used toallow multiple users to simultaneously communicate from remote locationsin the casino environment.

Still yet, a “presence” of all other users associated therewith may bedisplayed by the gaming machine during play. To this end, each of theusers may select with whom communication is desired, from a set ofavailable users.

Even still, in combination with and/or instead of operation 806 (in thecontext of an example where the at least one other party is a secondgaming machine user), the first gaming machine may be located for thesecond gaming machine user. Of course, the present embodiment may havenumerous applications.

Just by way of example, a map of all gaming machines (and an associatedarea of the casino or gaming environment) may be stored. Upon locatingthe gaming machine being used by the first user, a map may be presented(to the second user at the second gaming machine, for example), in orderto thereby locate the first user. Since the location of the second useris also known, walking directions may also be provided. Thus, users maythus more easily locate each other (as well as communicate with eachother), during use of the present embodiment.

More illustrative information will now be set forth regarding variousoptional architectures and features with which the foregoing techniquemay or may not be implemented with the present embodiment, per thedesires of the user. It should be strongly noted that the followinginformation is set forth for illustrative purposes and should not beconstrued as limiting in any manner. Any of the following features (andprevious, for that matter) may be optionally incorporated with orwithout the exclusion of other features described during the descriptionof the present embodiment.

Additional Exemplary Options

FIG. 9 illustrates a gaming machine 9700 that may be utilized forproviding user communication, in accordance with one embodiment. Whilenot shown, the gaming machine 9700 may be coupled to other similargaming machines 9700 via a network (not shown), for reasons that willsoon become apparent.

In one embodiment, such network may, optionally, take the form of thetransport medium 13 of FIGS. 1 or 2, wherein the gaming machine 9700includes an electronic gaming machine (EGM) that interfaces suchtransport medium 13. Of course, however, the gaming machines 9700 may beinterconnected via any desired network capable of allowing usercommunication.

As shown, the gaming machine 9700 includes a conventional reel-type slotgaming machine 9700. The gaming machine 9700 includes an exteriorhousing 9732 and a front face including a primary gaming machine maindisplay 9716, and a belly glass 9730.

While the gaming machine 9700 is shown to include a conventionalreel-type slot gaming machine 9700, it should be noted that the gamingmachine 9700 may take the form of absolutely any game of chance. Thus,the present reel-type slot gaming machine embodiment is set forth forillustrative purposes only and should not be construed as limiting inany manner. To this end, any (or none) of the following features of thereel-type slot gaming machine embodiment may be incorporated into thegaming machine, and still fall within the scope of the claims.

As shown, the primary gaming machine main display 9716 includes windows9714 each of which displays a single reel assembly of the slot gamingmachine 9700. Horizontal pay lines 9718 span the windows and allow for asingle winning combination. The main display 9716 may, in oneembodiment, include a cathode ray tube (CRT), liquid crystal display(LCD), organic light emitting diode (OLED) display, etc., with a touchscreen layer positioned over the display which may be used to allow userinput in lieu of and/or in addition to mechanical manual control.

Player buttons 9710, 9712, and 9724 are further provided between thebelly glass 9730 and main display 9716 and allow the player to controloperation of the gaming machine 9700 in combination with/instead of theassociated touch screen. In addition, a lever 9704 may be included onone side of the exterior housing 9732 to allow a player alternativecontrol of the gaming machine 9700. A coin acceptor 9706 and a billacceptor 9708 are provided near the play buttons as shown. Further, acoin tray 9726 is provided near the bottom of slot gaming machine 9700to collect coin pay outs from winning plays.

Strictly as an option, a secondary gaming machine 9728 may be positionedon a top portion of the gaming machine 9700. Such secondary gamingmachine 9728 may include any of the desired features set forth earlierduring the description of the main display 9716.

For reasons that will soon become apparent, the gaming machine 9700 maybe equipped with a microphone 9742 and one or more cameras 9740positioned at a height on the gaming machine 9700, such that at least aface of a user is directed thereinto, during use of the gaming machine9700. Still yet, speakers 9702 are provided.

In use, the microphone 9742, camera 9740, speakers 9702, and maindisplay 9716 may be used by a user of the gaming machine 9700 tocommunicate with at least one other party. As mentioned previously, suchother party may include, but is not limited to another user(s), aconcierge, a bartender, a cocktail waitress, and/or any other party withwhom two-way communication is desired.

While not shown, an alphanumeric keypad may also be provided forfacilitating communication. Of course, such alphanumeric keypad mayinclude a mechanical alphanumeric keypad, and/or a virtual alphanumerickeypad displayed via the main display 9716.

Optionally, a separate display 9744 may be positioned on the gamingmachine 9700 for dedicated use during such two-way communication. Ofcourse, both the main display 9716 and the separate display 9744 may beused in combination (i.e. for two-way communication with multipleparties, etc.), as appropriate. This may be particularly beneficial whenthe gaming machine 9700 is not in play.

As an additional option, video conferencing, real-time or near real-timegame-related or non-game related gaming machine user interaction, aswell as various other features beyond (and/or in addition to) meresecurity monitoring functions may be carried out utilizing he gamingmachine 9700. Of course, non-real-time two-way communication may furtherbe provided.

In order to control the aforementioned two-way communication, acommunication control interface 9746 may be utilized. As an option, suchcommunication control interface 9746 may simply be displayed on the maindisplay 9716 (or the separate display 9744, if desired). In use, thecommunication control interface 9746 may be used for allowing a user toinitiate the two-way communication, control with whom the two-waycommunication is initiated, as well as terminate two-way communication.For example, a plurality of buttons may be depicted on the communicationcontrol interface 9746, each corresponding to a concierge, a bartender,another user, a cocktail waitress, etc. for initiating communicationtherewith.

As an option, the two-way communication may or may not be carried outduring play of a game on the gaming machine 9700. For example, the gamebeing played on the gaming machine 9700 may be continued during thetwo-way communication. In one embodiment, this may be accomplished byensuring that the separate display 9716 or only a portion of the maindisplay 9716 is utilized for the two-way communication. Of course, onlyaudible two-way communication may be allowed, as an option. To this end,service may be requested during play and/or two-way communication amonggaming machine users may be allowed to enhance a multiple-userexperience (e.g. allowing users to monitor each other's score, play,etc. and comment thereon in real-time, etc.). Still yet, in thealternative, the game may be paused, or at least a portion (e.g. audibleportions, visual portions, etc.) be suppressed to accommodate thetwo-way communication.

In one optional embodiment, to facilitate two-way communication withother gaming machine users, the gaming machine 9700 may be equipped witha gaming card reader/processor 9750. In such embodiment, a plurality ofthe gaming machine users are each provided with gaming cards 9752. Suchgaming cards 9752 may include a player identifier and an accounttracking identifier for tracking a monetary account associated with theplayer.

It should be noted that, in the context of the present description, anysubstitute mechanism [i.e. biometric identifier and associated database,jewelry-mounted radio-frequency identifier (RFID), personal identifiernumber (PIN), etc.] may be used as a substitute for the gaming card 9752and associated gaming card reader/processor 9750.

As an option, for reasons that will soon be come apparent, the gamingcard 9750 may include a plurality of additional player identifiersassociated with the player identifier. One sample data structure thatmay be situated on each gaming card 9750 is set forth in Table 2. TABLE2 Associated Player Player Identifier Account Information IdentifiersPlayer ID1 Player Balance Player ID2 Player Credit Player ID3 PlayerLocal Residence Player ID4

This data structure may be established upon obtaining the card when theuser first enters and/or re-enters a casino. For example, the user mayarrive with a group (e.g. family, a party of friends, part of anorganization attending a seminar, etc.), and may manually associate theother players of the group with his/her player identifier, as set forthin Table 2. Of course, this may be done automatically based onreservations, predetermined lists, etc. As a further option, a playermay have multiple groups associated therewith. In such case, the usermay have multiple lists of player identifiers each associated with adifferent group.

To this end, in the present embodiment, a user may insert the associatedgaming card 9752 into the gaming card reader/processor 9750 of thecorresponding gaming machine 9700, during play, for allowing the user tocommunicate with players associated therewith by way of any one or moreof the communication devices associated with the gaming machine 9700.

More information associated with one exemplary embodiment of suchspecific two-way communication will be set forth in FIG. 10.

FIG. 10 shows a method 10800 for allowing communication between a gamingmachine user and at least one other party, in accordance with oneembodiment. As an option, the method 10800 may be implemented in thecontext of the architecture and environment of the previous figures. Ofcourse, however, the method 10800 may be carried out in any desiredenvironment.

Initially, in operation 10802, at least one first user of a gamingmachine is identified. As an option, this may be accomplished by readinga data structure (e.g. Table 2 hereinabove, etc.) from a gaming cardassociated with the first user positioned and playing at a first gamingmachine. As a further option, such operation 10802 may includeidentifying a player identifier associated with the first user. Ofcourse, any other available identifying technique may be used toaccomplish this operation.

Next, in operation 10804, at least one other party is identified. Suchother party may include, but is not limited to another gaming machineuser (who may be identified similar to operation 10802), a concierge, abartender, a cocktail waitress, and/or any other party who desires tocommunicate with the at least one user.

To this end, communication may be provided between the at least one userand the at least one other party. See operation 10806. Thus,communication is facilitated between a plurality of gaming machineusers. Further, paging may be performed in a more personal manner byavoiding use of a public address system by paging a user directly at anassociated gaming machine.

Of course, the communication of operation 10806 may be initiated andcontrolled in any desired manner. For example, prior to operation 10806,it may be determined whether the at least one user is authorized tocommunicate with the at least one other party. Further, suchdetermination may be provided in any desired manner [i.e. reading a datastructure (e.g. Table 2 hereinabove, etc.)]. Thus, the communication maybe provided based on the foregoing determination.

Further, communication may even be provided between more than twoparties simultaneously. For instance, split-screens, etc. may be used toallow multiple users to simultaneously communicate from remote locationsin the casino environment.

Still yet, a “presence” of all other users associated therewith may bedisplayed by the gaming machine during play. To this end, each of theusers may select with whom communication is desired, from a set ofavailable users.

Even still, in combination with and/or instead of operation 10806 (inthe context of an example where the at least one other party is a secondgaming machine user), the first gaming machine may be located for thesecond gaming machine user. Of course, the present embodiment may havenumerous applications.

Just by way of example, a map of all gaming machines (and an associatedarea of the casino or gaming environment) may be stored. Upon locatingthe gaming machine being used by the first user, a map may be presented(to the second user at the second gaming machine, for example), in orderto thereby locate the first user. Since the location of the second useris also known, walking directions may also be provided. Thus, users maythus more easily locate each other (as well as communicate with eachother), during use of the present embodiment.

More illustrative information will now be set forth regarding variousoptional architectures and features with which the foregoing techniquemay or may not be implemented with the present embodiment, per thedesires of the user. It should be strongly noted that the followinginformation is set forth for illustrative purposes and should not beconstrued as limiting in any manner. Any of the following features (andprevious, for that matter) may be optionally incorporated with orwithout the exclusion of other features described during the descriptionof the present embodiment.

Additional Exemplary Options

FIG. 11 illustrates a gaming machine network 11700 configured in atapped configuration. As shown, the gaming machine network 11700includes a plurality of gaming machines 11702 that are each coupled to aline 11704. Such line 11704 may optionally be configured in asingle-ended, or a closed-loop configuration (see dashed lines), eitherof which communicate data to and from a back-end computer (e.g. BEC 10from FIGS. 1 and 2, for example, etc.) via any desired interface.Coupling each gaming machine 11702 to the line 11704 is a bidirectionalinterface 11706.

In one embodiment, such line 11704 may, optionally, take the form of thetransport medium 13 of FIG. 1 et al. that supports proprietary physicaland protocol information exchanges as well as multiple physical and dataprotocols (Ethernet, DSL, etc.). Of course, however, the gaming machines11702 may be interconnected via any desired line 11704 capable ofproviding a tapped configuration.

FIG. 12 illustrates a gaming machine network 12800 configured in adaisy-chain configuration. As shown, the gaming machine network 12800includes a plurality of gaming machines 12802 that are each coupled toat least one line 12804.

In one embodiment, the gaming machines 12802 are serially coupled via apair of bidirectional lines 12804 which communicate data to and from aback-end computer (e.g. BEC 10 from FIGS. 1 and 2, for example, etc.)via any desired interface. As an option, the wires associated with thebidirectional lines 12804 may be contained in the same bundle.

Again, in one embodiment, the bidirectional lines 12804 may, optionally,take the form of the transport medium 13 of FIG. 1 et al. that supportsproprietary physical and protocol information exchanges as well asmultiple physical and data protocols (Ethernet, DSL, etc.). Of course,however, the gaming machines 12802 may be interconnected via any desiredline 12804 capable of providing a daisy-chain configuration.

FIG. 13 illustrates a gaming machine 13900, in accordance with oneembodiment. It should be noted that the present gaming machine 13900 mayor may not be used in the context of the previous figures. Mostimportantly, it should be understood that the present gaming machine13900 is set forth for illustrative purposes only, and should not beconstrued as limiting in any manner.

As shown, the gaming machine 13900 includes a conventional reel-typeslot gaming machine 13900. The gaming machine 13900 includes an exteriorhousing 13932 and a front face including a primary gaming machine maindisplay 13916, and a belly glass 13930.

While the gaming machine 13900 is shown to include a conventionalreel-type slot gaming machine 13900, it should be noted that the gamingmachine 13900 may take the form of absolutely any game of chance. Thus,the present reel-type slot gaming machine embodiment is set forth forillustrative purposes only and should not be construed as limiting inany manner. To this end, any (or none) of the following features of thereel-type slot gaming machine embodiment may be incorporated into thegaming machine, and still fall within the scope of the claims.

As shown, the primary gaming machine main display 13916 includes windows13914 each of which displays a single reel assembly of the slot gamingmachine 13900. Horizontal pay lines 13918 span the windows and allow fora single winning combination. The main display 13916 includes a cathoderay tube (CRT), liquid crystal display (LCD), organic light emittingdiode (OLED) display, etc., with a touch screen layer positioned overthe display which may be used to allow user input in lieu of mechanicalmanual control.

Player buttons 13910, 13912, and 13924 are further provided between thebelly glass 13930 and main display 13916 and allow the player to controloperation of the gaming machine 13900 in combination with the associatedtouch screen. In addition, a lever 13904 may be included on one side ofthe exterior housing 13932 to allow a player alternative control of thegaming machine 13900. A coin acceptor 13906 and a bill acceptor 13908are provided near the play buttons as shown. Further, a coin tray 13926is provided near the bottom of slot gaming machine 13900 to collect coinpay outs from winning plays.

Strictly as an option, a secondary gaming machine 13928 may bepositioned on a top portion of the gaming machine 13900. Such secondarygaming machine 13928 may include any of the desired features set forthearlier during the description of the main display 13916. Further, otheroptional features such as speakers 13902 may be included, as desired.

More illustrative information will now be set forth regarding variousoptional architectures and features with which the foregoing techniquemay or may not be implemented with the present embodiment, per thedesires of the user. It should be strongly noted that the followinginformation is set forth for illustrative purposes and should not beconstrued as limiting in any manner. Any of the following features (andprevious, for that matter) may be optionally incorporated with orwithout the exclusion of other features described during the descriptionof the present embodiment.

Additional Exemplary Options

FIG. 14 illustrates a gaming machine 14700 that may be utilized forreconciling biometric information, and smart device and/or personalidentifier information, in accordance with one embodiment. While notshown, the gaming machine 14700 may optionally be coupled to othersimilar gaming machines 14700 via a network (not shown).

In one embodiment, such network may, optionally, take the form of thetransport medium 13 of FIGS. 1 or 2, wherein the gaming machine 14700includes an electronic gaming machine that interfaces such transportmedium 13. Of course, however, the gaming machines 14700 may beinterconnected via any desired network capable of allowing networkcommunication.

As shown, the gaming machine 14700 includes a conventional reel-typeslot gaming machine 14700. The gaming machine 14700 includes an exteriorhousing 14732 and a front face including a primary gaming machine maindisplay 14716, and a belly glass 14730.

While the gaming machine 14700 is shown to include a conventionalreel-type slot gaming machine 14700, it should be noted that the gamingmachine 14700 may take the form of absolutely any game of chance. Thus,the present reel-type slot gaming machine embodiment is set forth forillustrative purposes only and should not be construed as limiting inany manner. For example, a gaming-relate cash machine, a gaming-relatedregistration machine, a table-game, etc. may incorporate any desiredfeatures of the present description for reconciling biometricinformation, and smart device and/or personal identifier information. Tothis end, any (or none) of the following features of the reel-type slotgaming machine embodiment may be incorporated into the gaming machine,and still fall within the scope of the claims.

As shown, the primary gaming machine main display 14716 includes windows14714 each of which displays a single reel assembly of the slot gamingmachine 14700. Horizontal pay lines 14718 span the windows and allow fora single winning combination. The main display 14716 may, in oneembodiment, include a cathode ray tube (CRT), liquid crystal display(LCD), organic light emitting diode (OLED) display, etc., with a touchscreen layer positioned over the display which may be used to allow userinput in lieu of and/or in addition to mechanical manual control.

Player buttons 14710, 14712, and 14724 are further provided between thebelly glass 14730 and main display 14716 and allow the player to controloperation of the gaming machine 14700 in combination with the associatedtouch screen. In addition, a lever 14704 may be included on one side ofthe exterior housing 14732 to allow a player alternative control of thegaming machine 14700. A coin acceptor 14706 and a bill acceptor 14708are provided near the play buttons as shown. Further, a coin tray 14726is provided near the bottom of slot gaming machine 14700 to collect coinpay outs from winning plays.

Strictly as an option, a secondary gaming machine 14728 may bepositioned on a top portion of the gaming machine 14700. Such secondarygaming machine 14728 may include any of the desired features set forthearlier during the description of the main display 14716.

As yet another option, the gaming machine 14700 may be equipped with amicrophone 14742 and a camera 14740 positioned at a height on the gamingmachine 14700, such that at least a face of a user is directedthereinto, during use of the gaming machine 14700. Still yet, speakers14702 may be provided. In use, the microphone 14742, camera 14740,speakers 14702, and main display 14716 may be used by a user of thegaming machine 14700 to communicate with at least one other party.

For example, such other party may include, but is not limited to anotheruser(s), a concierge, a bartender, a cocktail waitress, and/or any otherparty with whom two-way communication is desired. As an additionaloption, video conferencing, real-time or near real-time game-related ornon-game related gaming machine user interaction, as well as variousother features may be carried out utilizing the gaming machine 14700.

In order to control the aforementioned two-way communication, acommunication control interface 14746 may be utilized. Suchcommunication control interface 14746 may simply be displayed on themain display 14716. In use, the communication control interface 14746may be used for allowing a user to initiate the two-way communication,control with whom the two-way communication is initiated, as well asterminate two-way communication. For example, a plurality of buttons maybe depicted on the communication control interface 14746, eachcorresponding to a concierge, a bartender, a cocktail waitress, etc. forinitiating communication therewith.

In another embodiment, the gaming machine 14700 may be equipped with asmart device reader/processor 14750. In such embodiment, a plurality ofthe gaming machine users are each provided with a smart device 14752.Such smart device 14752 may include a player identifier and an accounttracking identifier for tracking an account associated with the player,where the account is capable of accounting for available funds as wellas accumulated awards. As an option, the smart device 14752 may includea plurality of additional player identifiers associated with the playeridentifier, for facilitating the aforementioned communication betweenassociated gaming machine users.

For reasons that will soon become apparent, in one embodiment, the smartdevice 14752 may further include smart device information in the form ofa biometric identifier associated with the appropriate owner of thesmart device 14752. Such biometric identifier may include anyinformation relating to any biological aspect (e.g. fingerprint, retina,iris, DNA, etc.) associated with the gaming machine user.

It should be further noted that, in the context of the presentdescription, any mechanism (i.e. smart card, jewelry-mountedradio-frequency identifier, etc.) may be used as the smart device 14752.

In yet another embodiment, the smart device reader/processor 14750 maybe excluded in favor of and/or supplemented with a personalidentification number (PIN) input device/processor. To this end, aphysical smart device may not be required, and a user need only memorizean identifier capable of being input by any desired input device (e.g.keypad, keyboard, etc.).

Further provided is a biometric identifier module 14760 positioned at anappropriate location on the gaming machine 14700, for receivingbiometric information from the user. As an option, the biometricidentifier module 14760 may be positioned at eye-level for receivingretina and/or iris information, at waist-level for receiving fingerprintinformation, etc.

To this end, in the present embodiment, a user may insert the associatedsmart device 14752 into the smart device reader/processor 14750 of thecorresponding gaming machine 14700 for receiving smart deviceinformation and the appropriate biometric identifier. Further, the usermay engage the biometric identifier module 14760 so that the biometricinformation of the user may be received.

In use, such received biometric information and smart device information(e.g. biometric identifier, etc.) are then reconciled, so that the usermay be conditionally allowed to use the gaming machine, based on thereconciliation. Such reconciliation may involve any desired processingthat determines whether the biometric information and smart deviceinformation identify the same gaming machine user or group of users.

In one embodiment, such processing may be carried out utilizing aprocessor (not shown) located at the gaming machine 14700, which is, inturn, coupled to the biometric identifier module 14760 and the smartdevice reader/processor 14750. It should be noted that any of theforegoing components may be located at the gaming machine 14700 and/orat a server [in a network environment (e.g. see environment of FIGS.1-2, etc.)]. Of course, the aforementioned components and/or informationmay be distributed in any desired manner.

More exemplary details associated with one optional embodiment of theaforementioned reconciliation will now be set forth in FIG. 15.

FIG. 15 shows a method 15800 for reconciling received biometricinformation, and smart device information and/or personal identifierinformation, in accordance with one embodiment. As an option, the method15800 may be implemented in the context of the architecture andenvironment of the previous figures. Of course, however, the method15800 may be carried out in any desired environment.

Initially, in operations 15802-15804, biometric information, and smartdevice and/or personal identifier information are received from a gamingmachine user.

Again, in the context of the present description, such biometricinformation may include any information relating to any biologicalaspect (e.g. fingerprint, retina, iris, DNA, etc.) associated with thegaming machine user. Still yet, the smart device information may includeany information that identifies the gaming machine user utilizing adevice including, but not limited to a card, RFID device, jewelry,ornament, pin and/or any other device capable of storing the identifyinginformation. As an option, such identifying information may include abiometric identifier. Of course, the personal identifier information(e.g. PIN number, etc.) may be received, which is associated with thebiometric identifier.

Next, in decision 15805, such received biometric information, and smartdevice and/or personal identifier information are then reconciled. Thismay be accomplished in any desired manner. For example, the biometricidentifier of the smart device or associated with the personalidentifier information may simply be compared with the biometricinformation.

While one technique of carrying out decision 15805 is set forth above,it should be noted that any processing may be used that determineswhether the biometric information, and smart device and/or personalidentifier information identify the same gaming machine user or group ofusers. For example, the smart device information may simply include aplayer identifier that is used to look-up a biometric identifier in alocal and/or remote database, which is then, in turn, compared to thebiometric information received from the user.

Next, in operation 15806, use of the gaming machine (and/or anygaming-related transaction, for that matter) is then conditionallyallowed based on the reconciliation. To this end, a more securetechnique is provided for authenticating gaming machine users. Thus, atrue cashless gaming environment may be established.

Numerous ancillary applications may be used in combination with thepresent embodiment. For example, since a location of a user may beverified upon a user entering their smart device information and/orpersonal identifier information, communication between associated usersmay be established via a speaker, display, camera, microphone, etc.Further, paging may be performed in a more personal manner by avoidinguse of a public address system by paging a user directly at anassociated gaming machine.

An example of use in the context of the method 15800 of FIG. 15 will nowbe set forth. It should be noted that such example is set forth forillustrative purposes only, and should not be construed as limiting inany manner. During registration at a gaming establishment or the like,biometric information may be collected and stored on a smart device inthe form of the aforementioned biometric identifier, along with anyother information of interest or need (e.g. user name, accountinformation, etc.). This biometric information may also be secured on aserver computer. Encryption may optionally be used to further secure thebiometric information.

In use, a user may contribute money to their account for use during playof one or more gaming machines. This amount may be stored and trackedutilizing a server computer of an establishment. In order to play agaming machine and/or initiating a gaming-related transaction, the usermay insert or assert the smart device (e.g. at a game verification unit,etc.), and submit their biometric information.

Such information is then compared for reconciliation purposes. A matchmay enable play, and the user may wager against their account tracked onthe server computer. Whether or not the user is verified, some userinformation may be sent back to the server at the time of verification.

To this end, a user does not have to wait for verification. Further,low-cost verification typically runs I error in 100,000 against adatabase. In the present embodiment, one needs only to verify againstone card (i.e. one-to-one). Further, a lost smart device has no value,and credits may be held on a server computer.

More illustrative information will now be set forth regarding variousoptional architectures and features with which the foregoing techniquemay or may not be implemented with the present embodiment, per thedesires of the user. It should be strongly noted that the followinginformation is set forth for illustrative purposes and should not beconstrued as limiting in any manner. Any of the following features (andprevious, for that matter) may be optionally incorporated with orwithout the exclusion of other features described during the descriptionof the present embodiment.

Additional Exemplary Options

FIG. 16 illustrates a gaming machine 16700, in accordance with oneembodiment. It should be noted that the present gaming machine 16700 mayor may not be used in the context of the previous figures. Mostimportantly, it should be understood that the present gaming machine16700 is set forth for illustrative purposes only, and should not beconstrued as limiting in any manner.

As shown, the gaming machine 16700 includes a conventional reel-typeslot gaming machine 16700. The gaming machine 16700 includes an exteriorhousing 16732 and a front face including a primary gaming machine maindisplay 16716, and a belly glass 16730.

While the gaming machine 16700 is shown to include a conventionalreel-type slot gaming machine 16700, it should be noted that the gamingmachine 16700 may take the form of absolutely any game of chance. Thus,the present reel-type slot gaming machine embodiment is set forth forillustrative purposes only and should not be construed as limiting inany manner. To this end, any (or none) of the following features of thereel-type slot gaming machine embodiment may be incorporated into thegaming machine, and still fall within the scope of the claims.

As shown, the primary gaming machine main display 16716 includes windows16714 each of which displays a single reel assembly of the slot gamingmachine 16700. Horizontal pay lines 16718 span the windows and allow fora single winning combination. The main display 16716 may, in oneembodiment, include a cathode ray tube (CRT), liquid crystal display(LCD), organic light emitting diode (OLED) display, etc., with a touchscreen layer positioned over the display which may be used to allow userinput in lieu of manual control.

Player buttons 16710, 16712, and 16724 are further provided between thebelly glass 16730 and main display 16716 and allow the player to controloperation of the gaming machine 16700 in combination with the associatedtouch screen. In addition, a lever 16704 may be included on one side ofthe exterior housing 16732 to allow a player alternative control of thegaming machine 16700. A coin acceptor 16706 and a bill acceptor 16708are provided near the play buttons as shown. Further, a coin tray 16726is provided near the bottom of slot gaming machine 16700 to collect coinpay outs from winning plays.

Strictly as an option, a secondary gaming machine 16728 may bepositioned on a top portion of the gaming machine 16700. Such secondarygaming machine 16728 may include any of the desired features set forthearlier during the description of the main display 16716. Further, theoptional features such as speakers 16702 may be included, as desired.

With continuing reference to FIG. 16, a gaming machine candle 16770 isshown to be vertically mounted to an apex of the secondary gamingmachine 16728 of the gaming machine 16700. As mentioned previously,however, the candle may include anything mounted on or in the vicinityof a top portion of the gaming machine, where the candle is capable ofdisplaying different indicators (e.g. lights, colors, combinationsthereof, etc.) to indicate a mode of use in which the associated gamingmachine is current operating. More information will be set forthhereinafter regarding one exemplary gaming machine candle 16770 duringreference to FIG. 17.

While not shown, the gaming machine 16700 may optionally be coupled toother similar gaming machines 16700 via a network (not shown), forreasons that will soon become apparent. In one embodiment, such networkmay, optionally, take the form of the transport medium 13 of FIGS. 1 or2, wherein the gaming machine 16700 includes an electronic gamingmachine that interfaces such transport medium 13. Of course, however,the gaming machines 16700 may be interconnected via any desired networkcapable of allowing network communication.

In use, a status of a gaming machine may be identified. Such status mayrelate to an aspect of gaming such as a jurisdictional requirement, acashless gaming mode, and/or an enhanced entertainment experience mode.Further, the status may be identified utilizing a local controller, etc.that may be adjusted manually and/or automatically in a local matter. Inyet another embodiment, the status may be identified utilizing a servercomputer, etc. that may be used to adjust the status of the machine viathe aforementioned network.

To this end, such status of the gaming machine is indicated by thegaming machine candle. Further, in the network-enabled environmentembodiment, the candles of a plurality of gaming machines may becontrolled via the network by a remote administrator. Still yet, astatus of the gaming machine candle may be monitored from afar. Just byway of example, a gaming machine candle failure may be communicated fromthe gaming machine to the server computer and/or a remote administrator,in order to initiate a prompt repair.

Even still, in the network-enabled environment embodiment, sequentialgaming machine candle firing (i.e. similar to a “wave” at footballgames, etc.) may be initiated by a server computer. Also, multi-playerand/or multi-player-bonus play may be indicated by candle color, candlelight chasing, and/or light popping.

FIG. 17 is a cross-section of line 8-8 shown in FIG. 16, showing anexemplary gaming machine candle 16770, in accordance with oneembodiment. As an option, the gaming machine candle 16770 may beconstructed with a housing 17800 having a top portion 17802 and a lowerportion 17804. Of course, while two portions are shown in FIG. 17, itshould be noted that any number of portions (1-n) may be included. Justby way of example, additional portions of the gaming machine candle16770 may be used to indicate machine conditions.

Further included is at least one light 17806 mounted in each portion ofthe gaming machine candle 16770. While an incandescent light may beutilized in various embodiments, it should be noted that a plurality oflight emitting diodes (LEDs) may be used to improve operability and lifeexpectancy. In one embodiment, the LEDs may include multi-colored LEDseach capable of illuminating with a plurality of colors.

For example, tri-color LEDs may be driven to display four denominationcolors, and may also display any other colors that may be required. Forinstance, a color may be designated to indicate a machine ismulti-denominational before play. Further, the LEDs may be programmed to“pop” (i.e. as opposed to blinking, etc.), as well as other lightingfeatures (i.e. color fade, color change, etc.) to further enhance amachine attract mode, a bonus mode, etc.

With continuing reference to FIG. 17, the at least one light 17806 may,in turn, be coupled to a controller/driver 17810 which may reside in thehousing 17800 and/or elsewhere in the gaming machine 16700. Further, ina network-enabled environment embodiment, the controller/driver 17810may be located at a central server and/or may be coupled thereto via anetwork, as shown.

In use, the controller/driver 17810 may be adapted to receiving controlsignals for controlling the at least one light 17806 of each portion toindicate a current play denomination, a machine condition code, anattract mode, etc. Still yet, the controller/driver 17810 may providestatus information (i.e. failure information, etc.), in order to providea local and/or remote indication of the same.

Thus, cashless gaming environments (as well as traditional environments)are more effectively served with gaming machine candles that may bechanged “on the fly”. It should be noted that, in a cashless gamingenvironment, change service would not necessarily be required, thuseliminating the need for a top change (white) portion of the candle. Ofcourse, however, such top portion of the candle may still be used as ageneral purpose service call light, etc.

More illustrative information will now be set forth regarding variousoptional architectures and features with which the foregoing techniquemay or may not be implemented with the present embodiment, per thedesires of the user. It should be strongly noted that the followinginformation is set forth for illustrative purposes and should not beconstrued as limiting in any manner. Any of the following features (andprevious, for that matter) may be optionally incorporated with orwithout the exclusion of other features described during the descriptionof the present embodiment.

Additional Exemplary Options

FIG. 18 illustrates a centralized game board architecture 18700, inaccordance with one embodiment. Such centralized game board architecture18700 may, in one embodiment, be implemented in the context of thenetwork architecture of the previous features. Of course, however, thecentralized game board architecture 18700 may be implemented in anydesired context.

As shown, a plurality of gaming clients 18702 (e.g. see EGMs in FIGS.1-2, etc., for example) are provided. In the context of the presentdescription, each gaming client 18702 includes at least a display and atleast one input device. While, in one embodiment, each gaming client18702 includes only a display and at least one input device (along withthe necessary interface(s)), it should be noted that additionalcomponentry may be included (even some processing and/or storagecapabilities, etc.), as desired. As an option, the gaming clients 18702may be positioned on a casino floor, hotel room, arcade room, etc.

Further included is a centralized repository 18704 of computerprocessing units 18706. Each of the computer processing units 18706 isconnected to at least one of the game clients 18702 for executing agaming application for play by a user utilizing the gaming client 18702,via a network 18703 (e.g. see transport medium 13 in FIGS. 1-2, etc.,for example). In one embodiment, each of the computer processing units18706 is dedicated to one of the game clients 18702, in a one-to-oneexclusive relationship. As a further option, the network may include adaisy chain, a tapped configuration, star-type, and/or any otherconfiguration and/or protocol (e.g. Ethernet, Internet, etc.) that isdesired.

In one embodiment, the centralized repository 18704 is located in acentralized location separate from the gaming clients 18702. Further,centralized repository 18704 may include a rack 18708 for stackingcomputer boards associated with the computer processing units 18706 inan organized manner. Such rack 18708 may further include interfaces forinterfacing the computer processing units 18706 with other components incommunication therewith. Still yet, the rack 18708 may be situated in animpenetrable housing with a security door or the like, to prevent accessto the computer processing units 18706 and associated componentry.

At yet another option, the computer processing units 18706 may befurther in communication with a server computer 18710 via the network18703 and/or any other desired network, for that matter. In oneembodiment, in the context of the architecture of FIGS. 1-2, etc., theserver computer 18710 may take the form of the DCU 11 and/or back-endserver 10. Of course, however, any desired server computer 18710 may beutilized, which communicates with the computer processing units 18706,as desired.

By positioning the computer processing units 18706 associated with thegaming clients 18702 in the centralized repository 18704, access thereto(and the information stored therein) is limited. Enhanced security isthereby provided.

More illustrative information will now be set forth regarding variousoptional architectures and features with which the aforementionedcomputer processing units 18706 and associated board, architecture, etc.may or may not be implemented, per the desires of the user. It should bestrongly noted that the following information is set forth forillustrative purposes and should not be construed as limiting in anymanner. Any of the following features may be optionally incorporatedwith or without the exclusion of other features described.

FIG. 19 illustrates one exemplary central processing unit 19800 andassociated game board, in accordance with another embodiment. Suchexemplary central processing unit 19800 may, in one embodiment, beimplemented in the context of the previous computer processing units18706 of FIG. 18. Of course, however, the exemplary central processingunit 19800 may be implemented in any desired context.

As shown, the central processing unit 19800 is mounted on a game board19801 and includes a controller 19802. The controller 19802 is furtherconnected to a display 19804 (and optionally a secondary display 19806)mounted in a corresponding gaming client (e.g. see gaming client 18702in FIG. 18, etc., for example). This connection may be facilitated viaat least one video-to-VGA module 19807 that is also mounted on the gameboard 19801. In use, at least one HDTV channel demodulator 19809interfaces the video-to-VGA module(s) 19807, controller 19802, and anetwork (e.g. see transport medium 13 in FIGS. 1-2, etc. for example).

With continuing reference to FIG. 19, a power amplifier 19827 and AC/DCpower supply 19829 are further mounted in the associated gaming client.Such power amplifier 19827 and AC/DC power supply 19829 interface aleft/right audio module 19831 and power conversion/distribution module19833, as shown. The left/right audio module 19831, in turn, interfacesat least one of the HDTV channel demodulators 19809 for feeding audio tothe corresponding gaming client.

Further, the controller 19802 may also be coupled to various additionalinput/output devices mounted in the corresponding gaming clientincluding, but not limited to a hard meter 19808, a hopper 19810, abiometric sensor and/or smart card reader 19812 (for playerauthentication), buttons and lamps 19814, bill validator 19816, candle19818, coin mechanism 19820, progressive display player trackingmechanism 19822, auxiliary lighting device 19824, and door controller19826. The controller 19802 may further interface such input/outputdevices to a server computer via a channeled information modulator19828.

FIG. 20 illustrates a gaming machine 20900, in accordance with oneembodiment. It should be noted that the present gaming machine 20900 mayor may not be used in the context of the previous figures (e.g. seegaming client 18702 in FIG. 18, etc., for example). Most importantly, itshould be understood that the present gaming machine 20900 is set forthfor illustrative purposes only, and should not be construed as limitingin any manner.

As shown, the gaming machine 20900 includes a conventional reel-typeslot gaming machine 20900. The gaming machine 20900 includes an exteriorhousing 20932 and a front face including a primary gaming machine maindisplay 20916, and a belly glass 20930.

While the gaming machine 20900 is shown to include a conventionalreel-type slot gaming machine 20900, it should be noted that the gamingmachine 20900 may take the form of absolutely any game of chance. Thus,the present reel-type slot gaming machine embodiment is set forth forillustrative purposes only and should not be construed as limiting inany manner. To this end, any (or none) of the following features of thereel-type slot gaming machine embodiment may be incorporated into thegaming machine, and still fall within the scope of the claims.

As shown, the primary gaming machine main display 20916 includes windows20914 each of which displays a single reel assembly of the slot gamingmachine 20900. Horizontal pay lines 20918 span the windows and allow fora single winning combination. The main display 20916 may, in oneembodiment, include a cathode ray tube (CRT), liquid crystal display(LCD), organic light emitting diode (OLED) display, etc., with a touchscreen layer positioned over the display which may be used to allow userinput in lieu of manual control.

Player buttons 20910, 20912, and 20924 are further provided between thebelly glass 20930 and main display 20916 and allow the player to controloperation of the gaming machine 20900 in combination with the associatedtouch screen. In addition, a lever 20904 may be included on one side ofthe exterior housing 20932 to allow a player alternative control of thegaming machine 20900. A coin acceptor 20906 and a bill acceptor 20908are provided near the play buttons as shown. Further, a coin tray 20926is provided near the bottom of slot gaming machine 20900 to collect coinpay outs from winning plays.

Strictly as an option, a secondary gaming machine 20928 may bepositioned on a top portion of the gaming machine 20900. Such secondarygaming machine 20928 may include any of the desired features set forthearlier during the description of the main display 20916. Further, otheroptional features such as speakers 20902 may be included, as desired,along with the various input/output devices discussed hereinabove in thecontext of FIG. 19.

Thus, whereas prior art gaming device operation has gaming logiccontained within a gaming client and any networking takes place overRS-xxx or Ethernet connections, the present system, in accordance withone embodiment, may have the game logic located remote from theassociated gaming client, with game and user information (e.g. audio,video, data, etc.) exchanges taking place over a network.

Enhanced security is thus provided along with convenient game changes,an inexpensive server for competitive and/or cooperating gaming, highscalability, easy service and support, wide and inexpensive bandwidth,etc. Further, built-in repeaters may be provided for long mediumlengths, and redundant data traffic on opposing data flows.

FIG. 21 illustrates a gaming machine 21200, in accordance with oneembodiment. As shown, the gaming machine 21200 includes a conventionalreel-type slot gaming machine 21200. It includes an exterior housing21232 and a front face including a gaming machine main display 21216,and a belly glass 21230.

The gaming machine 21200 includes a conventional reel-type slot gamingmachine 21200. It should be noted, however, that the gaming machine21200 may take the form of absolutely any game of chance. Thus, gamingmachine, in the context of the present description, may refer to slotmachines, automatic roulettes, blackjack, and/or any type of game ofchance.

Thus, the present reel-type slot gaming machine embodiment is set forthfor illustrative purposes only and should not be construed as limitingin any manner. To this end, any (or none) of the features of the presentreel-type slot gaming machine embodiment may be incorporated into thegaming machine, and still fall within the scope of the claims.

As shown, the gaming machine main display 21216 includes windows 21214each of which displays a single reel assembly of the slot gaming machine21200. Horizontal pay lines 21218 span the windows and allow for asingle winning combination. The main display 21216 includes a cathoderay tube (CRT), liquid crystal display (LCD), etc., with an optionaltouch screen layer positioned over the display which may be used toallow user input in lieu of and/or in combination with mechanicalcontrol.

For mechanical control, player buttons 21210, 21212, and 21224 areprovided between the belly glass 21230 and main display 21216 and allowthe player to control operation of the gaming machine 21200. Inaddition, a lever 21204 may be included on one side of the exteriorhousing 21232 to allow a player alternative control of the gamingmachine 21200. A coin acceptor 21206 and a bill acceptor 21208 arefurther provided near the play buttons, as shown. Finally, a coin tray21226 is provided near the bottom of slot gaming machine 21200 tocollect coin pay outs from winning plays. Other options may includespeakers 21202, etc. to enhance play.

FIG. 22 is a cross-sectional view taken along line 3-3 of FIG. 21,showing the player buttons 21210, 21212, and 21224 and associated lights22306, in accordance with one embodiment. Again, the present buttons21210, 21212, and 21224 and associated lights 22306 may be implementedin the context of the gaming machine 21200 of FIG. 21 or, in otherembodiments, implemented in any desired context.

As shown, the player buttons 21210, 21212, and 21224 each include alight 22306 capable of emitting light. In one embodiment, the light mayinclude a light emitting diode (LED), LED-alternatives such anelectroluminescent light, incandescent light, etc. and/or any other typeof light capable of emitting light. It should further be noted that thelights 22306 may take the form of single-colored, multiple-colored,and/or colorless lights 22306. Still yet, the player buttons 21210,21212, and 21224 may each include multiple lights. Thus, the use of asingle light associated with each player button, in the manner shown inFIG. 22, should not be construed as limiting in any way.

With continuing reference to FIG. 22, the player buttons 21210, 21212,and 21224 (and the associated lights 22306) are shown to be coupled to acontroller 22304 (i.e. a computer, microprocessor, integrated circuit,circuit board, button board, analog or digital circuitry, and/or anydesired type of logic or the like) for controlling the lights 22306 suchthat at least one aspect of the lights 22306 is modulated.

In the context of the present description, the at least one aspect ofthe lights 22306 that is modulated may include intensity, color, and/orany other aspect capable of being modulated. Further, such modulation,in the present description, may refer to any modulating, changing,altering, varying, adjusting, etc. of the at least one aspect.

Optionally, the light intensity may be controlled by way of pulse-widthmodulation techniques, which are capable of controlling the brightnessof LED's. Further, in another embodiment, analog to digital (A/D)converter technology may be utilized in the present context. Of courseany technique may be used that is capable of controlling the intensity,brightness, color, or any other aspect of the light.

To this end, more attractive and functionally superior player buttons21210, 21212, and 21224 (and associated lights 22306) are provided. Moreinformation on optional features associated with the aforementionedlights 22306 will now be set forth. Such additional details are setforth for illustrative purposes only, and should not be construed aslimiting in any manner.

FIG. 23 is a graph showing the continuous variation in light intensityover time with respect to a light (e.g. light 22306 of FIG. 22, etc.) ofeach player button (e.g. player button 22210, 22212, 22224 of FIG. 22,etc.), in accordance with another embodiment. The light associated witheach player button is capable of varying in intensity 23402 as time23404 progresses. As shown, the light intensity may change at a constantrate, such that the change in intensity is gradual. Of course, the lightintensity may change at any rate, or may not even change at all.

Further, the intensity 23402 of the light is capable of changing byincreasing to a maximum intensity 23406 and then decreasing to a minimumintensity 23408 in a continuous, cyclical (i.e. sinusoidal, etc.)manner. Still yet, the intensity of the light associated with eachplayer button may change individually or collectively with the otherplayer buttons.

For example, the intensity variations may be random and uncoordinatedfor each player button. In the alternative, such intensity variationsmay be synchronized so that the intensity of each player bottom top andbottom out at the same time. The intensity variations may even be apredetermined amount out-of-phase, in order to provide a “rippling”effect among the player buttons. Just by way of example, the intensitiesmay be 60 degrees out-of-phase among three player buttons, in order tomaximize this effect.

These options allow for a continuous pattern of change in lightintensity that is attractive to prospective players of the gamingmachine. More information on optional techniques of color modulationwill now be set forth. Such additional details may or may not be used inconjunction with the foregoing intensity modulation. Further, it shouldbe noted the foregoing intensity-related features may be applied in thecontext of color. In a similar manner, the following color-relatedfeatures may used to modulate intensity in the manner described.

FIG. 24 is a graph showing the continuous variation of light color overtime with respect to a light (e.g. light 22306 of FIG. 22, etc.) of eachplayer button (e.g. player button 22210, 22212, 22224 of FIG. 22, etc.),in accordance with yet another embodiment. As shown, the lightassociated with each player button is capable of changing color as timeprogresses.

In particular, in one embodiment, the light associated with each playerbutton may change from red 24504 to blue 24506 to green 24508 as timeprogresses, in a continuous manner. As shown in FIG. 24, each of threeplayer buttons may show a different color (i.e. red, green, blue) ateach instant in time. Further, the change from each color to the nextmay either be abrupt (i.e. instantly), or gradual (i.e. in a sinusoidal,etc.).

Of course, it should be understood that any pattern of color change, oreven no color change may be used with respect to each of the playerbuttons.

As an option, the color and intensity variations may be eitherindependently or dependently modulated. For example, any color changes(i.e. from one color to the next, etc.) may occur when the intensity ofthe associated button is at a lowest level.

As yet another option, the foregoing color and/or intensity modulationmay operate in a first mode when the corresponding gaming machine is notin use. In such first mode, any of the foregoing modulations may occurin an automatic manner to attract play.

The color and/or intensity modulation may also operate in a second mode,during play of the gaming machine by a user. In the second mode, thecolor and/or intensity modulation may vary as a function of player inputand any win accomplished on the gaming machine, in order to maintainplay. For example, upon depression of one of the player buttons, suchbutton may peak in intensity and/or change color, and/or may evendeviate from coordination with respect to the remaining player buttons.Further, there may be a special third mode, whereby the lights modulatein a specific manner to indicate a win.

Again, it should be strongly noted that the various features of all ofthe embodiments set forth herein may or may not be combined, per thedesires of the user.

While various embodiments have been described above, it should beunderstood that they have been presented by way of example only, and notlimitation. Thus, the breadth and scope of a preferred embodiment shouldnot be limited by any of the above-described exemplary embodiments, butshould be defined only in accordance with the following claims and theirequivalents.

1. A system comprising a plurality of gaming clients each including adisplay and at least one input device; and a server in communicationwith the gaming clients; wherein communication between the gamingclients and the server is provided by a switching protocol.
 2. Thesystem of claim 1, wherein the gaming clients communicate independently.3. The system of claim 1, wherein the communication between the gamingclients and the server is provided by a fiber optic link.
 4. The systemof claim 1, wherein the communication between the gaming clients and theserver is provided by an Ethernet connection.
 5. The system of claim 1,wherein the communication between the gaming clients and the server isdigital.
 6. The system of claim 1, wherein the communication between thegaming clients and the server is analog.
 7. The system of claim 1,wherein the communication between the gaming clients and the server isprovided by a daisy chain network.
 8. The system of claim 1, wherein thecommunication between the gaming clients and the server is provided by atapped configuration network.
 9. The system of claim 1, wherein thecommunication between the gaming clients and the server is provided by astar-type network.
 10. The system of claim 1, wherein the gaming clientsare in communication with the server via at least one system interfaceboard.
 11. The system of claim 1, wherein the gaming clients are incommunication with the server via at least one driver/receiver unit. 12.The system of claim 1, wherein the server is a data collection unit. 13.The system of claim 1, wherein a plurality of server is included. 14.The system of claim 1, wherein further included is a computer incommunication with the server, the computer equipped with a broadbandcommunication link for receiving information destined for at least oneof the gaming clients.
 15. The system of claim 1, wherein the switchingprotocol marks each of a plurality of request with information.
 16. Thesystem of claim 15, wherein the information identifies an initiatingdevice.
 17. The system of claim 15, wherein the information identifiesrecipient identifier requirements.
 18. The system of claim 15, whereinthe information includes arbitration information.
 19. The system ofclaim 15, wherein the information includes synchronization information.20. A method comprising: providing communication between a server and aplurality of gaming clients each including a display and at least oneinput device; providing communication between the server and the gamingclients utilizing a switching protocol.